The cryptocurrency and Web3 gaming landscapes are rapidly evolving, with recent developments highlighting both the promise and pitfalls of these emerging technologies. On one hand, Sonic, a gaming-focused Solana Virtual Machine (SVM) layer 2, has achieved a significant milestone by surpassing one million monthly active users during its testnet phase, showcasing the growing interest in play-to-earn and Web3 gaming. Meanwhile, the launch and subsequent crash of Restore the Republic (RTR), a Trump-themed cryptocurrency, serves as a cautionary tale about the volatility and risks that still pervade the crypto market.
The Rise and Fall of Restore the Republic: A Cautionary Tale of the Trump-Themed Cryptocurrency Frenzy
In the volatile world of cryptocurrencies, where fortunes can be made and lost in hours, a new token named Restore the Republic (RTR) has provided a stark reminder of the risks involved. Launched on the Solana (SOL) blockchain, RTR skyrocketed to a market capitalization of $155 million before plummeting 95% in value within a single day. The meteoric rise and subsequent collapse of RTR was fueled by speculation that it was the official cryptocurrency of former U.S. President Donald Trump—a rumor that was quickly debunked, leading to a dramatic sell-off.
The hype surrounding RTR began earlier this week when Eric Trump, Donald Trump’s son, sent waves through the crypto community with a cryptic tweet: ”I’ve fallen in love with Crypto / DeFi. Stay tuned for a big announcement.” This tweet sparked widespread speculation that the Trump family was preparing to launch an official cryptocurrency, a move that would undoubtedly make headlines and attract legions of supporters.
Shortly thereafter, RTR made its debut on the Solana blockchain, and the excitement reached a fever pitch. Conservative activist Ryan Fournier, who chairs the organization Students for Trump, added fuel to the fire by tweeting, ”Rumor has it that the official Trump coin is out…called Restore the Republic.” This tweet, though later deleted, was enough to send the price of RTR soaring. Within hours of its launch, RTR achieved a staggering market capitalization of $155 million, as investors clamored to get a piece of what they believed was Donald Trump’s official foray into the world of cryptocurrency.
The Bubble Bursts: Eric Trump’s Warning and the Aftermath
The euphoria surrounding RTR was short-lived. Just as quickly as it had risen, the token’s value began to plummet when Eric Trump clarified that no official Trump cryptocurrency had been launched. In a tweet that sent shockwaves through the market, he warned users to be wary of ”fake tokens” and stated unequivocally that ”the only official Trump project has not been announced.”
This announcement triggered a massive sell-off, causing RTR to lose 95% of its value almost instantaneously. Investors who had jumped in on the hype found themselves holding tokens worth a fraction of their original investment. The crash was a harsh reminder of the perils of investing in unverified projects based on speculation and rumor.
Ryan Fournier, who had helped amplify the rumors, quickly distanced himself from the debacle. ”I was told by sources that Don Jr. would be backing this token,” he tweeted. ”That is why I said rumor. I’m not a big crypto guy and I was not in any way involved in this project.” Despite his attempts to clarify, the damage had been done, and many investors were left nursing significant losses.
As the dust settled, attention turned to Kanpai Labs, the entity behind the Kanpai Pandas non-fungible tokens (NFT), which had been accused of boosting RTR with pre-launch advertisements. The pseudonymous creator of Kanpai, known as ”Bags,” claimed that the Trump family had selected the launch date but then ”hard rugged us”—a term used in the crypto world to describe when project creators abandon a token after taking investors’ money. This post was also quickly deleted, adding to the mystery and confusion surrounding RTR’s launch.
Blockchain data provided by on-chain analytics firm Lookonchain revealed that a small group of early investors or insiders had made significant profits during the brief surge in RTR’s value. Five crypto wallets were identified as having purchased 105 million RTR tokens with $882,000 worth of SOL. These investors then sold 95 million tokens during the price peak, netting $5 million in SOL—resulting in a $4 million profit in just six hours.
The RTR episode is the latest in a series of controversies that have plagued the memecoin market, a segment of the cryptocurrency industry characterized by its high volatility and frequent scams. Memecoins, often created as jokes or social media stunts, can attract large amounts of capital quickly, but they are also prone to rapid declines, often driven by little more than rumors and hype.
Recently, another Trump-themed token, DJT, garnered attention when pharmaceutical executive Martin Shkreli claimed that he and Donald Trump’s son, Barron, had created the token. Like RTR, DJT also experienced a sharp decline, dropping 90% after a large token holder appeared to sell a significant portion of their holdings.
The Trump Effect: Crypto Enthusiasm and Risk
The rapid proliferation of Trump-themed cryptocurrencies highlights the former president’s enduring influence among certain segments of the crypto community. According to data from analytics firm LunarCrush, there are currently 162 Trump or MAGA (Make America Great Again) themed cryptocurrencies in circulation, up from 111 just two weeks ago. This surge in Trump-related tokens illustrates the powerful combination of political fandom and speculative investing that can drive the creation and initial success of such projects.
However, the collapse of RTR serves as a cautionary tale for investors. The episode shines the spotlight on the importance of due diligence and the dangers of investing in unverified projects based on rumors, particularly in a market as unregulated and speculative as the memecoin space. As the cryptocurrency market continues to evolve, the need for greater transparency and investor protection becomes increasingly clear.
Sonic’s Testnet Surpasses One Million Users: A Milestone in the Growth of Web3 Gaming
The world of Web3 gaming has reached a significant milestone as Sonic, the first gaming-focused Solana Virtual Machine (SVM) layer 2, announced that its testnet has surpassed one million monthly active users. This remarkable achievement is an indication of the growing adoption and interest in Web3 games, which are gradually reshaping the gaming landscape by offering players the opportunity to earn rewards and participate in player-owned economies with real-world value.
Sonic’s testnet has not only attracted over a million users, but it has also generated an astonishing 600 million transactions during its trial period. This surge in activity can be largely attributed to the Odyssey testnet campaign, a strategic initiative designed to incentivize users to engage with the platform by offering rewards for playing games and transacting on the testnet.
Chris Zhu, CEO of Sonic SVM, highlighted the success of this campaign in a recent interview, stating, ”Users are rewarded ‘rings’ for transacting on the testnet and completing certain tasks. The tasks also include things like completing actions within our ecosystem games.” This gamified approach to user engagement has proven effective in driving participation and fostering a vibrant community around Sonic’s platform.
During the testnet, users were able to explore and play eight different games, including popular titles such as *Rage Effect*, *LowLifeForms*, and *JogoJogo*. The latter, a prediction-based game, garnered significant attention with over 250,000 registrations, further illustrating the growing interest in Web3 gaming experiences.
Sonic is part of a broader movement within the gaming industry known as play-to-earn (P2E) or Web3 gaming. This emerging paradigm seeks to revolutionize the gaming experience by rewarding players for their time and effort, allowing them to earn real-world value through in-game activities. Unlike traditional Web2 games, where players spend money on in-game purchases without any tangible return, Web3 games offer the potential for players to own and trade digital assets, creating new economic opportunities within virtual worlds.
Despite the promise of this new model, Web3 gaming has faced challenges in attracting mainstream users. One of the primary hurdles has been the perceived lack of quality games within the Web3 space. Many existing titles have been criticized for prioritizing financial incentives over the development of engaging and immersive gameplay. However, Sonic’s Zhu believes that the industry can overcome these challenges by addressing the need for better infrastructure and education.
The Need for ”Soft” Infrastructure in Web3 Gaming
While technical prowess and blockchain integration are critical components of successful Web3 games, Zhu emphasizes that ”soft” infrastructure is equally important for the industry’s growth. Essential soft infrastructure includes go-to-market strategies, project bootstrapping services, and post-launch marketing tactics that can help game developers reach and retain a broader audience.
Zhu elaborated on this point, saying, ”We recognize that what makes a game successful is not only determined by its technicalities — the ‘soft’ infrastructure we provide is designed to enhance and raise awareness for not just our individual games, but Web3 gaming on Solana as a whole.” By offering these support services, Sonic aims to build a more sustainable and attractive ecosystem for both developers and players, ultimately driving the broader adoption of Web3 gaming.
Sonic’s efforts to bolster the Web3 gaming ecosystem received a significant boost with the successful closure of a $12 million Series A funding round led by Bitkraft Ventures in June. This latest round of funding brings Sonic’s total capital raised to $16 million, providing the company with the resources needed to further develop its platform and support the growth of Web3 gaming on Solana.
As Web3 gaming continues to evolve, one of the most significant challenges facing the industry is the need for greater education among mainstream gamers. Zhu argues that the primary issue is not just the quality of the games, but also the fundamental differences in the economic models between Web2 and Web3 games. In Web2 games, players are accustomed to spending money on in-game items without expecting any financial return. In contrast, Web3 games introduce the concept of player-owned economies, where digital assets can hold real-world value and be traded or sold.
”The biggest issue for mainstream adoption is an inherent difference in the economies created in Web2 games vs. Web3 games,” Zhu explained. ”A lot more education needs to be done regarding Web3 games, as well as building interesting and engaging platforms that gamers will enjoy.” By educating players on the benefits and opportunities of Web3 gaming, Sonic hopes to bridge the gap between traditional gamers and the burgeoning Web3 ecosystem.
Solana’s Role in the Web3 Gaming Landscape
Sonic’s success on the Solana blockchain demonstrates the network’s growing prominence as a hub for Web3 gaming. Solana’s high throughput and low transaction costs make it an attractive platform for developers looking to create scalable and user-friendly gaming experiences. Zhu noted that Solana is quickly emerging as a top blockchain for Web3 gaming communities, offering a strong foundation for the development of player-owned economies and decentralized gaming platforms.
In addition to Solana, other blockchain networks are also making strides in the gaming sector. Ronin Network, the blockchain behind the popular game Axie Infinity, Immutable X, MultiverX, Oasys, and Polygon are among the leading platforms driving the growth of Web3 gaming. Each of these networks brings its unique strengths and innovations to the table, contributing to the diversity and vibrancy of the Web3 gaming landscape.
This article was originally Posted on Coinpaper.com